Unix to Windows Porting Dictionary for HPC

RSS

Links

Function List

pthread_cond_signal


Unix

header file: pthread.h

int pthread_cond_signal(pthread_cond_t *cv);

Windows

header file: Windows.h

VOID WINAPI WakeConditionVariable(
  __inout  PCONDITION_VARIABLE ConditionVariable
);
      

Purpose

The pthread_cond_signal unblocks one thread that is blocked on the condition variable. If more than one thread is blocked, the scheduling policy for the condition variable determines which will be released. This call should be made under the protection of the same mutex that is used with the condition variable.

Discussion

The Windows equivalent function wakes a single thread that is waiting on the condition variable. Unlike the POSIX equivalent, it is not necessary to make this call under the protection of the critical section used in the SleepConditionVariableCS call.

Example of Use in Windows

This is a simple example of a ring buffer that is controlled by a pair of condition variables that throttle the producer and consumer threads. This same example is also used for the SleepConditionVariableCS and InitializeConditionVariable calls.

#include <windows.h>
#include <stdlib.h>
#include <stdio.h>

#define BUFFER_SIZE 10
#define PRODUCER_SLEEP_TIME_MS 500
#define CONSUMER_SLEEP_TIME_MS 2000

LONG Buffer[BUFFER_SIZE];
LONG LastItemProduced;
ULONG QueueSize;
ULONG QueueStartOffset;

ULONG TotalItemsProduced;
ULONG TotalItemsConsumed;

CONDITION_VARIABLE BufferNotEmpty;
CONDITION_VARIABLE BufferNotFull;
CRITICAL_SECTION   BufferLock;

BOOL StopRequested;

DWORD WINAPI ProducerThreadProc (PVOID p)
{
    ULONG ProducerId = (ULONG)(ULONG_PTR)p;

    while (true)
    {
        // Produce a new item.

        Sleep (rand() % PRODUCER_SLEEP_TIME_MS);

        ULONG Item = InterlockedIncrement (&LastItemProduced);

        EnterCriticalSection (&BufferLock);

        while (QueueSize == BUFFER_SIZE && StopRequested == FALSE)
        {
            // Buffer is full - sleep so consumers can get items.
            SleepConditionVariableCS (&BufferNotFull, &BufferLock, INFINITE);
        }

        if (StopRequested == TRUE)
        {
            LeaveCriticalSection (&BufferLock);
            break;
        }

        // Insert the item at the end of the queue and increment size.

        Buffer[(QueueStartOffset + QueueSize) % BUFFER_SIZE] = Item;
        QueueSize++;
        TotalItemsProduced++;

        printf ("Producer %u: item %2d, queue size %2u\r\n", ProducerId, Item, QueueSize);

        LeaveCriticalSection (&BufferLock);

        // If a consumer is waiting, wake it.

        WakeConditionVariable (&BufferNotEmpty);
    }

    printf ("Producer %u exiting\r\n", ProducerId);
    return 0;
}

DWORD WINAPI ConsumerThreadProc (PVOID p)
{
    ULONG ConsumerId = (ULONG)(ULONG_PTR)p;

    while (true)
    {
        EnterCriticalSection (&BufferLock);

        while (QueueSize == 0 && StopRequested == FALSE)
        {
            // Buffer is empty - sleep so producers can create items.
            SleepConditionVariableCS (&BufferNotEmpty, &BufferLock, INFINITE);
        }

        if (StopRequested == TRUE && QueueSize == 0)
        {
            LeaveCriticalSection (&BufferLock);
            break;
        }

        // Consume the first available item.

        LONG Item = Buffer[QueueStartOffset];

        QueueSize--;
        QueueStartOffset++;
        TotalItemsConsumed++;

        if (QueueStartOffset == BUFFER_SIZE)
        {
            QueueStartOffset = 0;
        }

        printf ("Consumer %u: item %2d, queue size %2u\r\n", 
            ConsumerId, Item, QueueSize);

        LeaveCriticalSection (&BufferLock);

        // If a producer is waiting, wake it.

        WakeConditionVariable (&BufferNotFull);

        // Simulate processing of the item.

        Sleep (rand() % CONSUMER_SLEEP_TIME_MS);
    }

    printf ("Consumer %u exiting\r\n", ConsumerId);
    return 0;
}

void __cdecl wmain (int argc, const wchar_t* argv[])
{
    InitializeConditionVariable (&BufferNotEmpty);
    InitializeConditionVariable (&BufferNotFull);

    InitializeCriticalSection (&BufferLock);

    DWORD id;
    HANDLE hProducer1 = CreateThread (NULL, 0, ProducerThreadProc, (PVOID)1, 0, &id);
    HANDLE hConsumer1 = CreateThread (NULL, 0, ConsumerThreadProc, (PVOID)1, 0, &id);
    HANDLE hConsumer2 = CreateThread (NULL, 0, ConsumerThreadProc, (PVOID)2, 0, &id);

    puts ("Press enter to stop...");
    getchar();

    EnterCriticalSection (&BufferLock);
    StopRequested = TRUE;
    LeaveCriticalSection (&BufferLock);

    WakeAllConditionVariable (&BufferNotFull);
    WakeAllConditionVariable (&BufferNotEmpty);

    WaitForSingleObject (hProducer1, INFINITE);
    WaitForSingleObject (hConsumer1, INFINITE);
    WaitForSingleObject (hConsumer2, INFINITE);

    printf ("TotalItemsProduced: %u, TotalItemsConsumed: %u\r\n", 
        TotalItemsProduced, TotalItemsConsumed);
}
    
blog comments powered by Disqus
Valid HTML 4.01 Transitional Valid CSS!